Author Name is what you want the author to be named - you can put your name there. ![]() Material Name is what you want the material to be called in-game.This component has a couple fields, but they're pretty self-explanatory Once you've applied your custom material to the cube, add a Gorilla Material Descriptor component. As long as the material works in Unity, it should work in-game, so go wild! First, make a cube and put a custom material/shader on it. Making a material is relatively straightfoward. There should be a few examples of both materials and hats in the example scene. Once you've opened the unity project, open the sample scene located at Scenes/SampleScene Make sure to add android build support to your Unity 2019.3.15f! This is needed to make sure your bundles properly support quest. It's recommended to use Unity Hub to make managing versions easier. Higher or lower Unity versions may not work properly, so make sure to download it from the Unity Archive if you don't have it already. This project is made with Unity version 2019.3.15f. ![]() A unity project to create your own cosmetics for the Gorilla Cosmetics mod for Gorilla Tag.
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